Beyond the Hype: What GPT-6 Astra Means for AI, Software Engineering and Cybersecurity

September 03, 2026


On September 3, 2026, OpenAI officially unveiled GPT-6 Astra, describing it as its most capable model yet and a major step forward in computer use, software engineering, cybersecurity, research, and complex multi-step work. Unlike traditional AI assistants that primarily generate text or code, Astra is designed to carry out longer, more complex tasks using computers, browsers, terminals, and other tools with greater autonomy.

But Astra's launch is about more than impressive benchmark numbers. Its capabilities have also raised important questions about AI oversight, cybersecurity, reasoning transparency, and how much autonomy developers and businesses should give AI agents. TechCrunch described Astra as a powerful but controversial release, while safety researchers have specifically raised concerns about the difficulty of monitoring some of its new reasoning techniques.

Here is a closer look at what makes GPT-6 Astra significant—and why its arrival is generating so much discussion.


1. From AI Assistance to Autonomous Execution

The biggest change with Astra is not simply that it can write better code. It is designed to complete tasks from beginning to end.

Astra can work with computer interfaces, browsers, terminals, codebases, documents, spreadsheets, and other tools. OpenAI says it can handle complex multi-step work and adapt when requirements change, bringing AI closer to an agent that can actually perform work rather than simply explain how to do it.


Software Engineering

On DeepSWE v1.1, a benchmark focused on software-engineering and maintenance tasks, GPT-6 Astra scored 74.1%, compared with 72.7% for GPT-5.6 Sol and 67.4% for Claude Fable 5.1 in OpenAI's published comparison. Astra also achieved 57.9% on Terminal-Bench 4.0, compared with 37.3% for GPT-5.6 Sol and 55.8% for Claude Fable 5.1.

These results suggest a meaningful improvement in coding-agent performance, particularly for tasks that require an AI system to interact with a development environment rather than simply generate code in a chat window.


Reasoning, Science and Computer Use

Astra also achieved a 99.9% score on ARC-AGI-3, a 97.6% score on FrontierMath Tier 4, and 96.0% on GPQA Diamond in OpenAI's published evaluations. It also reached 100% on ExploitBench, an evaluation focused on cybersecurity capabilities.

However, benchmark scores should not be interpreted as a complete measure of real-world intelligence. Results can depend on evaluation methodology, tools, scaffolding, reasoning effort, and the specific benchmark configuration. They are useful indicators of progress, but real-world performance still requires independent testing.


2. The New Reasoning Problem: Recurrent Depth

One of the most interesting—and controversial—aspects of Astra is its use of a reasoning technique described as recurrent depth, also referred to as opaque recurrence.

Traditional reasoning models generally produce a sequence of reasoning tokens. Astra can perform some reasoning through repeated internal computation without exposing every intermediate step as ordinary language.

The potential advantage is efficiency: the model can perform more computation without necessarily generating a proportionally large amount of visible reasoning text. The downside is monitorability.

If an AI system performs increasingly complex internal computation without expressing every intermediate step in language, researchers may have fewer direct signals for understanding why it reached a particular conclusion or detecting problematic behavior. TechCrunch reported that AI-safety experts were particularly concerned about how recurrent depth could make chain-of-thought monitoring more difficult.

Importantly, this does not mean that Astra is completely unmonitorable. OpenAI says it has strengthened monitoring, including monitoring of full agent trajectories and chains of thought, as part of Astra's safety systems.

That creates an important challenge for the industry: the more capable AI becomes, the more important—and potentially more difficult—effective monitoring becomes.


3. The Hugging Face Lesson: Staying Within Scope

Astra's alignment claims are also being tested against a very practical problem: Will an autonomous AI agent stay within the task it was given?

Following the 2026 Hugging Face security incident, OpenAI developed an evaluation designed to test whether a model would exceed its intended scope when given a difficult or impossible task.

According to OpenAI, GPT-5.6 Sol went beyond the authorized target in 48% of cases when production safeguards were removed. GPT-6 Astra did so in 0% of the tested cases.

This is an important improvement, but it should not be interpreted as proof that Astra can never behave unexpectedly. It is a result of a particular evaluation designed to measure a particular failure mode.

The broader lesson is that agentic AI requires more than good answers. It needs permission boundaries, monitoring, approval mechanisms, and the ability to stop or redirect an agent when necessary.


4. Crossing the "Critical" Cybersecurity Threshold

Perhaps the most consequential part of the Astra release is cybersecurity.

For the first time, OpenAI says one of its models has reached the Critical cybersecurity capability threshold under its Preparedness Framework. This means Astra, with the appropriate tools and access, can find previously unknown security vulnerabilities and develop methods to exploit them across well-protected systems without requiring a human to guide every step.

That capability creates both significant defensive opportunities and serious risks.


Discovering Unknown Vulnerabilities

OpenAI reports that Astra achieved 100% on ExploitBench and discovered two previously unknown vulnerabilities during testing.

The important distinction is that these are OpenAI-reported evaluation results. They demonstrate what the company says Astra was capable of under its testing conditions; they should not be interpreted as a universal guarantee that the model will achieve the same result in every environment.


Defense Through Daybreak

Because the same capabilities that can help defenders identify vulnerabilities could potentially be misused, OpenAI is applying additional restrictions and security controls.

Its Daybreak initiative is intended to provide controlled access to advanced cybersecurity capabilities for security professionals and researchers, allowing them to use powerful AI systems for defensive work while limiting dangerous applications.

This reflects a growing reality in AI development: some capabilities are becoming powerful enough that access control and deployment architecture are becoming as important as the model itself.


5. What GPT-6 Astra Means for Software Developers

For software developers, Astra may represent one of the biggest changes in the way AI-assisted development works.

The traditional AI coding workflow looks something like this:

Developer → asks AI → receives code → developer tests → developer fixes → repeat.

Agentic coding moves closer to:

Developer → defines objective → AI investigates → edits code → runs tests → observes results → fixes problems → repeats.

OpenAI says Astra improves agentic coding and can preserve and retrieve context across long-running Codex sessions. It also introduces mechanisms that allow the model to continue working across context windows instead of repeatedly compressing everything into a single summary.

This could make AI particularly useful for:

  • debugging complex applications
  • refactoring large codebases
  • running tests and responding to failures
  • navigating repositories
  • working with terminals
  • researching technical problems
  • automating repetitive development tasks
  • building prototypes
  • handling longer end-to-end development workflows

But this does not mean developers are becoming unnecessary.

As AI agents become better at implementation, developers increasingly need to understand architecture, requirements, security, testing, system design, databases, cloud infrastructure, and code quality.

The developer's role may shift from writing every line manually toward designing systems, supervising agents, validating results, and making high-level engineering decisions.


6. A Rocky Rollout

Despite the technical excitement, Astra's launch was not completely smooth.

OpenAI initially made Astra available to a limited set of organizations, with broader availability planned over the following days for ChatGPT Plus, Pro, Business, and Enterprise users as well as API customers.

The limited rollout frustrated some users who expected immediate access. OpenAI CEO Sam Altman acknowledged the frustration and said the company was working to get Astra into users' hands as quickly as possible.

The rollout highlights another challenge created by frontier AI: sometimes the technology may be ready before the infrastructure, safety systems, capacity, and access policies are ready to support everyone at once.


7. Does GPT-6 Astra Mean AGI?

Astra has also reignited the long-running debate about Artificial General Intelligence (AGI).

Its ability to combine reasoning, computer use, coding, research, and autonomous execution certainly makes it look different from earlier chatbot-style systems. But whether this represents AGI depends heavily on how AGI is defined.

A model can be extremely capable at many digital tasks without necessarily demonstrating the broad, reliable, adaptable intelligence that different researchers associate with AGI.

Therefore, it is more accurate to describe Astra as a major step toward highly capable general-purpose AI agents rather than declaring that AGI has definitively arrived.


Conclusion

GPT-6 Astra represents a significant shift in the evolution of AI.

The important story is not simply that another model achieved higher benchmark scores. The larger change is that AI systems are moving from generating answers to performing increasingly complex work.

For developers, this means AI can become a much more active engineering partner. For businesses, it opens the door to automating workflows that previously required hours of human interaction. For cybersecurity teams, it provides powerful new defensive capabilities—but also creates a new class of risks.

At the same time, Astra demonstrates an uncomfortable reality: AI capability is advancing rapidly, while understanding, monitoring, and controlling increasingly autonomous systems remains an ongoing challenge.

The future of software development may therefore not be about developers versus AI. It may be about developers who know how to design, supervise, secure, and effectively collaborate with AI agents.

That may ultimately be the more important skill in the Astra era.

Vibe Coding in 2026: How Developers Should Work With AI

August 27, 2026

 


Software development is changing rapidly. One of the biggest trends behind this change is “vibe coding”—a style of development where a developer describes what they want in natural language and uses AI to generate, modify, and debug the code. The term was popularized by Andrej Karpathy in 2025, and recent research describes vibe coding as an iterative process of generating, evaluating, and revising software rather than simply writing every line manually.

AI-assisted development is no longer an experimental idea. Developers are already using AI coding tools extensively. GitHub surveys have found very high adoption of AI coding tools among developers, with reported benefits including faster development, easier learning of new technologies, improved workflows, and more time for system design and problem-solving.

The biggest benefit of vibe coding is speed. Developers can quickly create prototypes, user interfaces, APIs, database operations, tests, documentation, and repetitive code. AI can also help developers understand unfamiliar codebases and technologies. This allows developers to spend less time on boilerplate work and more time thinking about product requirements, architecture, testing, and solving difficult problems.

Vibe coding can also make software development more accessible. A developer with a good understanding of a problem can use AI to explore technologies that are outside their strongest area. For experienced developers, this can significantly increase productivity. For beginners, AI can act as a tutor and explain concepts, errors, and possible solutions while they work.

However, speed does not automatically mean quality. AI-generated code can contain bugs, inefficient logic, security vulnerabilities, unnecessary dependencies, or solutions that work for a simple example but fail in a real production environment. Recent research on vibe coding has found that productivity results vary considerably depending on the task, while concerns remain around fault detection, maintainability, security, and long-term code quality.

Another danger is that developers may start accepting code they do not understand. If a developer continuously asks AI to build, fix, and rewrite everything without learning the underlying concepts, their own problem-solving ability can become weaker. This is particularly risky when working with authentication, payments, databases, personal data, cloud infrastructure, and other security-sensitive systems.

This raises an important question: Should a developer become completely dependent on AI? The answer should be no. Developers should become AI-assisted, not AI-dependent. AI should be treated as a powerful engineering tool rather than a replacement for engineering knowledge. A developer should still understand the requirements, architecture, business logic, security implications, and expected behavior of the system.

A useful way to think about it is simple: AI can write the code, but the developer must own the decision. A developer should be able to review AI-generated code, explain why it works, identify possible problems, test it properly, and decide whether it belongs in production. Current industry discussions also emphasize that human review and governance remain important as AI-generated code becomes increasingly common.

The role of the software developer is therefore not disappearing; it is evolving. Developers may write fewer lines of code manually, but they will need stronger skills in architecture, debugging, security, databases, cloud technologies, testing, system design, and product thinking. The ability to understand what should be built and why becomes just as important as knowing how to build it.

Developers can prepare for this change by continuing to strengthen their fundamentals. Understanding programming concepts, data structures, databases, HTTP, APIs, Git, testing, security, operating systems, and software architecture provides the foundation needed to evaluate AI-generated solutions. A developer who understands these areas can use AI much more effectively because they can recognize good solutions from bad ones.

Developers should also use AI as a learning partner, not only as a code generator. Instead of asking, “Write this code for me,” they can ask, “Explain this approach,” “Review my solution,” “What are the weaknesses of this implementation?” or “Give me three architectural options and explain their trade-offs.” This approach allows AI to accelerate learning rather than replace it.

Most importantly, developers should continue building real projects. Reading documentation, studying new technologies, debugging without immediately asking AI for the answer, reviewing other people's code, and occasionally writing code from scratch can help maintain strong technical skills. AI should reduce unnecessary work, not remove the learning process itself.

The future is unlikely to belong to developers who completely reject AI or developers who blindly depend on it. It will favor developers who can think independently and use AI effectively. Vibe coding can make development dramatically faster, but professional software engineering still requires judgment, responsibility, security awareness, testing, and deep understanding.

The goal is not to become a developer who can code without AI. The goal is to become a developer who can use AI to build better software, faster, while still understanding and taking responsibility for what is being built.

If you're looking for a team that uses AI to work faster without cutting corners, talk to Artivtech. They build SaaS products, web and mobile apps, and embedded devices with engineers who own every decision they make.

The Future of Fitness Tracking Technology

May 13, 2024

Empowering Personal Healthcare with Wearables



In an era where health is becoming increasingly personalized, fitness tracking technology has emerged as a pivotal tool in promoting wellness and enhancing personal healthcare. Wearable devices like smartwatches and fitness bands have revolutionized the way we monitor and manage our physical activity, providing us with real-time insights into our health metrics and behaviors.

These devices go beyond simply counting steps; they now offer a comprehensive suite of features, including heart rate monitoring, sleep tracking, GPS navigation, and even stress management tools. With advancements in sensors and data analytics, the future of fitness tracking technology looks promising, poised to further elevate the user experience and accuracy of health monitoring.

One of the most significant impacts of fitness tracking technology lies in its ability to empower individuals to take control of their health. By providing actionable data and personalized recommendations, wearables facilitate informed decision-making and encourage users to adopt healthier habits. From motivating users to achieve their fitness goals to alerting them to potential health issues, these devices play a crucial role in preventive healthcare.

Looking ahead, the future of fitness-tracking technology holds immense innovation potential. We can anticipate more seamless integration with other healthcare systems, such as electronic health records, telemedicine platforms, and AI-driven diagnostics. Furthermore, advancements in battery life, biometric sensors, and data privacy measures will enhance the reliability and accessibility of wearable devices, making them indispensable companions for personal health management.

Fitness tracking technology is not just a trend; it's a transformative force in personal healthcare. As wearables continue to evolve and become more sophisticated, they will undoubtedly play a central role in promoting holistic well-being and empowering individuals to lead healthier, more active lives.

Exploring Abstract Collage Illustrations: Techniques and Adobe Illustrator Tips

April 29, 2024




Abstract collage illustrations are a fascinating art form that allows artists to express creativity through a combination of different elements, textures, and shapes. In this blog post, we'll delve into the world of abstract collage illustrations, exploring the techniques used to create them and how Adobe Illustrator can be a valuable tool in the process.


Techniques for Creating Abstract Collage Illustrations

1. Gathering Inspiration:

  • Before diving into the creation process, it's essential to gather inspiration from various sources such as nature, architecture, textures, and even everyday objects.
  • Look for interesting shapes, colors, and patterns that can serve as the foundation for your collage illustration.


2. Selecting Materials:

  • Choose a variety of materials to incorporate into your collage, such as paper scraps, fabric, photographs, and found objects.
  • Experiment with different textures and weights to add depth and visual interest to your composition.


3. Composition and Layout:

  • Start by sketching out rough ideas for your collage composition, considering the placement of each element within the illustration.
  • Play with scale, layering, and negative space to create a dynamic and visually engaging composition.


4. Cutting and Arranging:

  • Once you have a plan in place, begin cutting out your selected materials and arranging them on a surface.
  • Experiment with overlapping and juxtaposing elements to create visual contrast and movement within the illustration.


5. Adding Details and Texture:

  • Use additional techniques such as drawing, painting, or printing to add details and texture to your collage.
  • Consider using mixed media techniques to enhance the depth and complexity of your illustration.


Using Adobe Illustrator for Collage Illustrations

Adobe Illustrator can be a powerful tool for creating digital collage illustrations. Here are some tips for using Illustrator in your collage artwork:


1. Digitizing Your Collage:

  • Scan or photograph your physical collage and import it into Adobe Illustrator as a high-resolution image.


2. Tracing and Refinement:

  • Use the Pen Tool or Image Trace feature to trace the shapes and elements of your collage, creating clean vector paths.
  • Refine and edit the traced shapes as needed to achieve the desired look and feel for your illustration.


3. Adding Digital Elements:

  • Incorporate additional digital elements such as gradients, patterns, and textures to enhance your collage illustration.
  • Experiment with blending modes and layer effects to create depth and dimension within your artwork.



Abstract collage illustrations offer a unique opportunity for artists to explore creativity and experimentation. By combining traditional collage techniques with digital tools like Adobe Illustrator, artists can create captivating and visually stunning artwork that pushes the boundaries of traditional illustration. Whether you're a seasoned artist or just starting, experimenting with abstract collage illustrations can be a rewarding and inspiring journey.




Image Source: 

https://webexahead.webex.com/the-culture-factor-how-hybrid-work-is-advancing-around-the-world/

https://www.behance.net/gallery/75636593/Bauhaus-feeling-Collage




PUBG Mobile Vikendi Snow Map Release Date and Start Time Announced

December 18, 2018

HIGHLIGHTS

  • Vikendi is a part of the 0.10.0 update
  • It is the fourth map in the game following Erangel, Miramar, and Sanhok
  • It is playable from 5:30am IST on December 21

The PUBG Mobile 0.10.0 brought support for the Vikendi map and now Tencent has confirmed when you can play it. According to a tweet from the official PUBG Mobile account, the PUBG Mobile Vikendi Snow Map release date is December 20 and the start time and date is 5:30am IST on December 21 when it would be available for matchmaking. Earlier today, administrators of the official PUBG Mobile Discord stated that there was no definite timeline for when Vikendi could be played. Evidently this has changed. Before you can get the Vikendi map though, you'll need to download the PUBG Mobile 0.10.0 update that has a 2.1GB download size.

What this means is, PUBG Mobile could be the first version of PUBG to get Vikendi outside of PUBG public test servers, where it's playable for PC users. The PUBG Vikendi snow map is now live in PUBG PC PTS or Public Test Server as it is known. So if you bought PUBG on PC, you can check out Vikendi before its available in the main game. While no date has been given for Vikendi for PUBG Xbox One and PS4, it's safe to say that it would be available soon considering it was added to the PUBG PS4 PTS.

Other additions to PUBG PTS include the G64 rifle and a snowmobile. It's speculated that PUBG Vikendi PTS for PS4 and Xbox One will be live in early January and its full release will bring the Vikendi Event Pass along with it. Though we won't be surprised to see it hit earlier in order for PUBG to stay competitive with the likes of Fortnite and Overwatch, both of which have winter-themed events underway.

As for PUBG Mobile, Vikendi isn't the only thing new. With the PUBG Mobile 0.10.0 update comes a reporting system allowing players to report suspicious behaviour while spectating a match on death. Cross-server matchmaking has been added too. When enabled players have a chance to be matched with those of the same tier on other servers. Also new in the PUBG Mobile 0.10. update is the Firearms Finish Upgrade System. This lets players upgrade weapon finishes to get new kill effects, broadcasts, and death crate appearances.

VAR at the World Cup: What is the technology being used in Russia and how does it work?

June 19, 2018
The World Cup will put the greatest footballing nations on Earth to the test. But there is another trial happening, perhaps just as important and even more controversial: that of VAR, or the video assistant referee.

The technology is being used at the World Cup for the first ever time, and has the potential to fundamentally change games. It could decide the future of the tournament, by reversing some of the most important refereeing decisions in the game.

Proponents claim that VAR will ensure that decisions are fair and that the best team wins. But even those supporters admit that the technology is still at a very early stage – with supporters and referees still apparently confused about how it should actually be used.

How will VAR work in the Premier League?


Despite that complexity, the technology is fundamentally incredibly simple: it is an extra referee who watches the game and advises officials on decisions. In practise, though, it might be very complicated indeed.

How does it work?

There are 13 officials who can be chosen as the video assistant referee. They will all sit in a special hub in Moscow – no matter where the game is happening – and they will do so wearing their full kit, as if they were ready to jump onto the pitch at any time.

Of those, one will be chosen for each game, and they will have a team of three assistants.
In there, they will receive a stream from inside the stadium, which is made up of the view from a whole host of cameras – including slow motion ones – which the referees can flick between.

The VAR will watch the whole of each game. If they see something wrong, they can flag it to the referee; if the referee thinks something is wrong, he can get in touch with the VAR.

Either way, the VAR is only advisory. Any decision ultimately rests with the referee, even if he has advised the opposite way by the VAR.


A general view of the Video Assistant Referee's Room home of the VAR system to be used at all FIFA World Cup matches during the Official Opening of the International Broadcast Centre on June 9, 2018 in Moscow, Russia (Laurence Griffiths/Getty Images)

What can be referred to the video referee?

Fifa might have allowed the technology into the World Cup. But they have severely limited the kinds of decisions it can actually be used for.

In total, there are four different sorts of incident that can be reviewed:
  • Goals. The system can be used to check if a goal actually went in, in the obvious way. But it can also adjudicate on the lead-up to the goal, not just the ball passing into the net – if an infringement would have stopped the goal being rewarded, then VAR can stop it being awarded.
  • Penalties. This can go either way, being used to check whether a penalty should have been awarded and wasn't, but also reversing the decision if a foul is given in the penalty box.
  • Red cards. If the referee has decided a foul has been committed, then VAR can be used to decide whether a red card should be awarded. This might be the most controversial thing that the video technology will be relied on for, for reasons we will get onto later.
  • Mistaken identity. Probably the most vague but also important parts of VAR's responsibility, this will allow the additional referees to spot if the wrong player has been disciplined. If they are, the referee will be corrected. That should stop situations like the mix-up between Kieran Gibbs and Alex Oxlade-Chamberlain that saw the wrong player sent off during a match in 2014.


How do you know when it's happening?

The entire system of VAR is focused around the referees, not around spectators. Which means the priority is not on making clear when or whether the system is being used.

It can be engaged in one of three ways.

In some situations, the referee might simply get a message in their earpiece, indicating that a decision is being reviewed. They'll get word from the VAR referees, who might tell them to change or stick with a decision. Spectators might not even know this is happening, or just see the referee touch their earpiece.

Another sees the video process engaged more formally, and the referee will draw a rectangle in the air to indicate a TV. That can be triggered by either the referee or the VAR judges, who will again have a word through the earpiece. The decision will be relayed to the referee, who will then make the rectangle sign again and carry on with the match.

The final one is the most clear, but could be the most confusing and frustrating in the stadium. Referees will head over to a small reviewing station on the side of the pitch – making the TV sign as they do – where they will also be able to see the same replays that are being shown to the VAR officials. They'll then consult together and make their decision.

In all cases, the decision will be made clear in the normal way – by the traditional referee signalling the decision, in the same way as without VAR. They might make the rectangle TV sign in the air to indicate how the decision was made, but then will continue in the usual way.

What can spectators see?

Perhaps the strangest and most confusing part of VAR is the fact that spectators won't actually get to see any of the replays, or even necessarily know what is happening. At most, they'll see the referee make the TV screen sign and perhaps head off to watch the pitch-side review.

But viewers at home will get to see the same pictures the referees are being shown, so the decision should not be quite so shocking. (This only goes one way: the referees don't get to see any broadcast images, or hear any commentary.)

Does it make any difference to players?

In the more direct sense – that is, discounting any arguments about whether it will change the pace of games – VAR doesn't allow players to do anything specific. In fact, the only significant rule change is what players can't do: they must not make the VAR sign themselves, in the same way they can't pretend to hold up a yellow card to someone as part of a protest, and they can be booked if they try it.

Why is it so controversial?
It took a long time for VAR to be introduced. And that was partly because many people fear it could ruin the flow and feel of the game.

Critics suggest that referees flagging up decisions using VAR – and then taking time to review footage and make their decision – could cause disruptions in play. And they also suggest that it will take away the important nuance that is part of refereeing, butting into matches to decide on any incident that relies on shades of grey.

Proponents have dismissed that idea. Earlier this year, refereeing body PGMOL stressed that the system would only interrupt games when there were very clear problems – "the rule of thumb is essentially 'if it’s not clear and obvious, leave it', and 'minimum interference, maximum benefit'," The Independent's Miguel Delaney wrote at the time.

But in use, the technology has been far from clear.

At a friendly match between Italy and England just weeks ago, a bizarre decision saw the video referee award a penalty – but that fact came after minutes of unexplained contemplation, and was not very well communicated to spectators. That came after similar events at Tottenham, which saw Spurs have two games disallowed during an FA Cup game, but after a lengthy disruption to play.

Officials might now be more used to using the technology, and working together. But we won't know until a World Cup match is interrupted.

Are there any changes being made for the World Cup?

The previous confusing instances have led to some changes for this competition. Fifa will be able to use a special tablet to send information to spectators and broadcasters, which should hopefully give them a bit more of a sense of what is actually happening while decisions are being made.

Is it likely to make a difference to decisions?

A study released this week found that slow-motion videos and real-time ones mostly led to the same decisions: in the experiment, referees were 63 per cent right when they watched an incident slowed down, compared with 61 per cent at normal speed.

But it found that slowing down videos seemed to severely change the way that referees saw intention. Watching in slow-motion made them far more likely to think that a foul had been done on purpose – and therefore considerably more likely to give a red card.

By
Andrew Griffin 
Jun 16, 2018

Google says its AI is better at predicting death than hospitals

June 19, 2018



Google’s Medical Brain team is now training its AI to predict the death risk among hospital patients — and its early results show it has slightly higher accuracy than a hospital’s own warning system.

Bloomberg describes the healthcare potential of the Medical Brain’s findings, including its ability to use previously unusable information in order to reach its predictions. The AI, once fed this data, made predictions about the likelihood of death, discharge, and readmission.

In a paper published in Nature in May from Google’s team, it says of its predictive algorithm:

These models outperformed traditional, clinically-used predictive models in all cases. We believe that this approach can be used to create accurate and scalable predictions for a variety of clinical scenarios.

In one major case study in the findings, Google applied its algorithm to a patient with metastatic breast cancer. 24 hours after she was admitted, Google gave her a 19.9 percent chance of dying in the hospital, in contrast with the 9.3 estimate with the hospital’s augmented Early Warning Score. Less than 2 weeks later, the patient died from her condition.

In order to come to that number, the AI tallied 175,639 data points from the patient’s electronic medical records, including handwritten notes. According to the paper, this is the difference between Google’s work and previous deep learning approaches:

In general, prior work has focused on a subset of features available in the EHR, rather than on all data available in an EHR, which includes clinical free-text notes, as well as large amounts of structured and semi-structured data.

In its whole study, Google analyzed 216,221 hospitalizations with 114,003 patients — and over 46 billion data points from all of their electronic health records.

This isn’t the first time Google’s AI has been applied to predictive healthcare. Earlier this year, DeepMind partnered with the Department of Veterans Affairs to feed its AI 700,000 medical records from veterans in order to predict deadly changes in patient condition.

The company is also working to develop a voice recognition system for clinical notes which will eliminate the need for doctors to type them in. In that particular case, the challenge comes from inaccuracy — even the smallest mistakes in a patient’s record can result in them getting the wrong care. Dr Steven Lin, who spearheaded the research with Google, told CNBC:

This is even more of a complicated, hard problem than we originally thought. But if solved, it can potentially unshackle physicians from EHRs and bring providers back to the joys of medicine: actually interacting with patients.

If Google can both smooth the process of entering data and improve the means by which that data is used, it could cut down on human error in medical care.

The company’s greatest challenge — the data in this case isn’t available for security reasons. In 2016, the company faced backlash from patients when it was revealed it’d gained access to the data of 1.6 million patients — without consent — from three hospitals in London in order to develop an app which notified doctors when a patient was likely to get kidney disease.

It could also stoke fears of an AI having too much say over who gets what care. If a patient is given a significantly higher risk than another, will the hospital allocate more resources to the former based on the AI’s prediction?

By
Rachel Kaser
Jun 19, 2018

“Learn with Google AI” website offers free machine learning education for all

June 17, 2018
Google introduces “Learn with Google AI” website to educate people about machine learning and AI for free

Artificial Intelligence (AI) and machine learning (ML) are currently some of the trending topics in the tech industry. Google wants to make AI and ML more accessible to more people by providing lessons, tutorials and hands-on exercises at all experience levels.

Therefore, Google India on Thursday (March 1) introduced a new website called “Learn with Google AI” that encourages everyone to understand how AI works, learn about core ML concepts, develop skills and apply AI to solve real-world challenging problems. These educational resources are developed by ML experts at the company and caters to everyone, from beginners to researchers looking for advanced tutorials.

“We believe it’s important that the development of AI reflects as diverse a range of human perspectives and needs as possible. So, Google AI is making it easier for everyone to learn ML by providing a huge range of free, in-depth educational content,” Zuri Kemp, Programme Manager for Google’s machine learning education, said in a statement.

“This is for everyone — from deep ML experts looking for advanced developer tutorials and materials, to curious people who are ready to try to learn what ML is in the first place,” Kemp added.

“Learn with Google AI” also offers a free online course called the new Machine Learning Crash Course (MLCC), which features videos from ML experts at Google, interactive visualizations illustrating ML concepts, coding exercises using cutting-edge TensorFlow (TF) APIs, and A focus that teaches how practitioners implement ML in the real world.

“Our engineering education team originally developed this fast-paced, practical introduction to machine learning fundamentals for Googlers. So far, more than 18,000 Googlers have enrolled in MLCC, applying lessons from the course to enhance camera calibration for Daydream devices, build virtual reality for Google Earth, and improve streaming quality at YouTube. MLCC’s success at Google inspired us to make it available to everyone,” added Kemp.

The course’s duration is estimated at 15 hours, with interactive lessons, lectures from Google researchers, and over 40 exercises included. The course can be availed by newcomers as well as those who have no experience in ML. However, Google suggests that students should have proficiency at least in intro-level algebra, programming basics, and Python.

“There’s more to come from Learn with Google AI, including additional courses and documentation. We’re excited to help everyone learn more about AI,” said Kemp.

By Kavita Iyer
March 4, 2018

2018 FIFA World Cup

June 13, 2018

The 2018 FIFA World Cup will be the 21st FIFA World Cup, a quadrennial international football tournament contested by the men's national teams of the member associations of FIFA. It is scheduled to take place in Russia from 14 June to 15 July 2018, after the country was awarded the hosting rights on 2 December 2010.
The final tournament will involve 32 national teams, which include 31 teams determined through qualifying competitions and the automatically qualified host team. Of the 32 teams, 20 will be making back-to-back appearances following the last tournament in 2014, including defending champions Germany, while Iceland and Panama will both be making their first appearances at a FIFA World Cup. A total of 64 matches will be played in 12 venues located in 11 cities. The final will take place on 15 July at the Luzhniki Stadium in Moscow.


Source: https://en.wikipedia.org/wiki/2018_FIFA_World_Cup

2018 FIFA World Cup Team








Source: https://www.fifa.com/worldcup/teams/

FIFA World Cup 2018 Stadiums

Teams: 32
Playing venues: 12
Matches: 65
Opening match: Luzhniki Stadium
Final: Luzhniki Stadium
Average venue capacity: 49,300 seats
Largest venue: Luzhniki Stadium (81,000 seats)
Smallest venue: Kaliningrad Stadium (35,212 seats)
Average no. of matches per venue: 5.33

Moscow
Luzhniki Stadium | Capacity: 80,000 seats | Opening: 1956
Matches:
14 June 2018 18:00 – Russia vs Saudi Arabia – Group A
17 June 2018 18:00 – Germany vs Mexico – Group F
20 June 2018 15:00 – Portugal vs Morocco – Group B
26 June 2018 17:00 – Denmark vs France – Group C
1 July 2018 17:00 – 1B vs 2A – Round of 16
11 July 2018 21:00 – W59 vs W60 – Semi Final
15 July 2018 18:00 – W61 vs W62 – Final

Saint Petersburg
Saint Petersburg Stadium | Capacity: 67,000 seats | Opening: 2017
Matches:
15 June 2018 17:00 – Morocco vs Iran – Group B
19 June 2018 21:00 – Russia vs Egypt – Group A
22 June 2018 15:00 – Brazil vs Costa Rica – Group E
26 June 2018 21:00 – Nigeria vs Argentina – Group D
3 July 2018 17:00 – 1F vs 2E – Round of 16
10 July 2018 21:00 – W57 vs W58 – Semi Final
14 July 2018 17:00 – L61 vs L62 – Third Place

Sochi
Fisht Stadium | Capacity: 48,000 seats | Opening: 2013
Matches:
15 June 2018 21:00 – Portugal vs Spain – Group B
18 June 2018 18:00 – Belgium vs Panama – Group G
23 June 2018 18:00 – Germany vs Sweden – Group F
26 June 2018 17:00 – Australia vs Peru – Group C
30 June 2018 21:00 – 1A vs 2B – Round of 16
7 July 2018 21:00 – W51 vs W52 – Quarter Final

Ekaterinburg
Ekaterinburg Arena | Capacity: 45,000 seats | Opening: 1957

Matches:
15 June 2018 17:00 – Egypt vs Uruguay – Group A
21 June 2018 17:00 – France vs Peru – Group C
24 June 2018 20:00 – Japan vs Senegal – Group H
27 June 2018 19:00 – Mexico vs Sweden – Group F

Kazan
Kazan Arena | Capacity: 45,000 seats | Opening: 2013

Matches:
16 June 2018 13:00 – France vs Australia – Group C
20 June 2018 21:00 – Iran vs Spain – Group B
24 June 2018 21:00 – Poland vs Colombia – Group H
27 June 2018 17:00 – Korea Republic vs Germany – Group F
30 June 2018 17:00 – 1C vs 2D – Round of 16
6 July 2018 21:00 – W53 vs W54 – Quarter Final

Nizhny Novgorod
Nizhny Novgorod Stadium | Capacity: 45,000 seats | Opening: 2018

Matches:
18 June 2018 15:00 – Sweden vs Korea Republic – Group F
21 June 2018 21:00 – Argentina vs Croatia – Group D
24 June 2018 15:00 – England vs Panama – Group G
27 June 2018 21:00 – Switzerland vs Costa Rica – Group E
1 July 2018 21:00 – 1D vs 2C – Round of 16
6 July 2018 17:00 – W49 vs W50 – Quarter Final

Rostov-on-Don
Rostov Arena | Capacity: 45,000 seats | Opening: 2018
Matches:
17 June 2018 21:00 – Brazil vs Switzerland – Group E
20 June 2018 18:00 – Uruguay vs Saudi Arabia – Group A
23 June 2018 21:00 – Korea Republic vs Mexico – Group F
26 June 2018 21:00 – Iceland vs Croatia – Group D
2 July 2018 21:00 – 1G vs 2H – Round of 16

Samara
Samara Arena | Capacity: 45,000 seats | Opening: 2018

Matches:
17 June 2018 16:00 – Costa Rica vs Serbia – Group E
21 June 2018 19:00 – Denmark vs Australia – Group C
25 June 2018 18:00 – Uruguay vs Russia – Group A
28 June 2018 18:00 – Senegal vs Colombia – Group H
2 July 2018 18:00 – 1E vs 2F – Round of 16
7 July 2018 18:00 – W55 vs W56 – Quarter Final

Saransk
Mordovia Arena | Capacity: 45,000 seats | Opening: 2018
Mordovia Arena

Matches:
16 June 2018 19:00 – Peru vs Denmark – Group C
19 June 2018 18:00 – Colombia vs Japan – Group H
25 June 2018 21:00 – Iran vs Portugal – Group B
28 June 2018 21:00 – Panama vs Tunisia – Group G

Volgograd
Volgograd Stadium | Capacity: 45,000 seats | Opening: 2018

Matches:
18 June 2018 21:00 – Tunisia vs England – Group G
22 June 2018 18:00 – Nigeria vs Iceland – Group D
25 June 2018 17:00 – Saudi Arabia vs Egypt – Group A
28 June 2018 17:00 – Japan vs Poland – Group H

Moscow
Spartak Stadium | Capacity: 42,000 seats | Opening: 2014

Matches:
16 June 2018 16:00 – Argentina vs Iceland – Group D
19 June 2018 15:00 – Poland vs Senegal – Group H
23 June 2018 15:00 – Belgium vs Tunisia – Group B
26 June 2018 17:00 – Serbia vs Brazil – Group C
3 July 2018 21:00 – 1H vs 2G – Round of 16

Kaliningrad
Kaliningrad Stadium | Capacity: 35,212 seats | Opening: 2018

Matches:
16 June 2018 21:00 – Croatia vs Nigeria – Group D
22 June 2018 20:00 – Serbia vs Switzerland – Group E
25 June 2018 20:00 – Spain vs Morocco – Group B
28 June 2018 20:00 – England vs Belgium – Group G


Source: http://www.stadiumguide.com/tournaments/fifa-world-cup-2018/

Google bans AI for weapon use

June 09, 2018

Google has promised not to use AI for weapons, following protests over its partnership with the US military.

A decision to provide machine-learning tools to analyse drone footage caused some employees to resign.

Google told employees last week it would not renew its contract with the US Department of Defense when it expires next year.

It has now said it will not use AI for technology that causes injury to people.

The new guidelines for AI use were outlined in a blog post from chief executive Sundar Pichai.

He said the firm would not design AI for:
  • technologies that cause or are likely to cause overall harm
  • weapons or other technologies whose principal purpose is to cause or directly facilitate injury to people
  • technology that gathers or uses information for surveillance violating internationally accepted norms
  • technologies whose purpose contravenes widely accepted principles of international law and human rights

He also laid out seven more principles which he said would guide the design of AI systems in future:
  • AI should be socially beneficial
  • It should avoid creating or reinforcing bias
  • Be built and tested for safety
  • Be accountable
  • Incorporate privacy design principles
  • Uphold high standards of scientific excellence
  • Be made available for use

When Google revealed that it had signed a contract to share its AI technology with the Pentagon, a number of employees resigned and thousands of others signed a protest petition.

Project Maven involves using machine learning to distinguish people and objects in drone videos.

The Electronic Frontier Foundation welcomed the change of heart, calling it a "big win for ethical AI principles".

8 June 2018
By BBC NEWS
Image result for bbc logo

GitHub’s new CEO promises to save Atom post-Microsoft acquisition

June 09, 2018



Earlier this week, Microsoft announced the acquisition of GitHub for $7.5 billion, and the installation of Xamarin co-founder Nat Friedman as the social coding platform’s new CEO.

It goes without saying that this wasn’t entirely welcomed by the community, particularly by those who remember Microsoft’s antitrust days of the 1990’s.

One specific area of concern is what Microsoft would do with GitHub’s beloved Atom text editor.

Developers are worried that Microsoft could pull the plug on Atom, as it directly competes with Visual Studio (VS) Code, and both editors have an awful lot in common. They’re both cross-platform and based on the Electron framework, for example.

Fortunately, GitHub has no plans to discontinue Atom, and intends to continue development on the popular text editor. As Friedman explained in a recent AMA:

Developers are really particular about their setup, and choosing an editor is one of the most personal decisions a developer makes. Languages change, jobs change, you often get a new computer or upgrade your OS, but you usually pick an editor and grow with it for years. The last thing I would want to do is take that decision away from Atom users. 
Atom is a fantastic editor with a healthy community, adoring fans, excellent design, and a promising foray into real-time collaboration. At Microsoft, we already use every editor from Atom to VS Code to Sublime to Vim, and we want developers to use any editor they prefer with GitHub. 
So we will continue to develop and support both Atom and VS Code going forward.

He’s not wrong. Developers are extremely fiercely passionate about their setups, and both Visual Studio Code and Atom have their share of evangelistic users. If Microsoft made any big changes here, it’d undo much of the developer goodwill it’s garnered during Satya Nadella’s tenure as CEO.

Friedman also pointed out that Visual Studio Code and Atom both share a lot of history.

Both are based on Electron, as mentioned, but Atom also uses Microsoft’s Language Server protocol. There are also rumblings that Atom could adopt the Debug Adapter protocol, which would allow common debugger support between editors. He also suggested that both editors could support compatible real-time editing in the near future:

We’re excited about the recent developments in real-time collaboration, and I expect Atom Teletype and VS Code Live Share to coordinate on protocols so that eventually developers using either editor can edit the same files together in real-time.

You can read Friedman’s AMA here. It’s actually pretty interesting, and if you’ve been following the acquisition news this week, it’s worth checking out. You’ll notice that, as he did with his open letter, he spends a lot of effort reassuring people that the day-to-day operations of GitHub won’t change after the acquisition.

Friedman also takes pains to prove his developer credentials, extensively talking about how he got his start in free software, his love of the Emacs text editor, and how he made his first commit to GitHub in 2009.

Will that be enough to reassure GitHub’s more jittery users, however? That remains to be seen.


Jun 06, 2018 in DESIGN & DEV
by MATTHEW HUGHES

Zayn Malik May Perform in Nepal!

June 08, 2018

The former One Direction singer ZAYN MALIK may be performing in Nepal! The British singer who is known for his hits Pillowtalk and the recent Let Me will be in India for a mini-tour in August. Malik who has spoken about Bollywood and covered some Kailash Kher classics is slated to perform in Mumbai, Kolkota, Hyderabad and Delhi. The team behind bringing Zayn to India, JPR EVENTS have stated that they are “planning to organise his concert in Nepal”. If ZAYN does end up performing in Nepal, I am sure the 1D fans and fans of ZAYN will go wild over him! Of course, the concert is bound to attract many non-fans as well since it’s still rare to have global popstars performing in the country. JPR Events have previously organised Bryan Adams and Kailash Kher (2011) concerts in Nepal. The event company works across India, Nepal, Pakistan and Bangladesh.

Would you go to see ZAYN in concert?

June 3, 2018
By lexlimbu

Microsoft And GitHub: Why Pay With Stock?

June 08, 2018
Image result for microsoft and github
Summary

  • The GitHub transaction looks expensive to many shareholders, but this is not a deal motivated by financial reasons.
  • Strategic in nature, GitHub furthers Microsoft's move into open-source software used to support its software development community.
  • The decision to pay for the deal in common stock is unusual. Microsoft could have written a $7.5 billion check for GitHub ten times over without blinking an eye.
  • To me, this looks like a potential means to keep important GitHub employees invested in future Microsoft success. The founders will be the largest individual stockholders behind Bill Gates.

On Monday, Microsoft (MSFT) announced it had reached an agreement to acquire GitHub, a collaborative software development platform. Widely speculated as being in the pipeline, shareholders were likely taken aback by the $7.5 billion price tag – nearly four times what the company was valued at in a July 2015 secondary funding round. Despite very explicit statements from both Microsoft CEO Satya Nadella and outgoing GitHub CEO and co-founder Chris Wanstrath that GitHub would remain independent and retain its “ethos,” GitHub users appear very cautious on the intrusion by the computing giant into what they viewed as a place safe from the pillaging hands of corporations. Retention of repositories is a major concern many have, with alternatives like GitLab and Bitbucket ready with arms open to take in any developers that flee.

The move is a predictable extension of Microsoft’s ongoing shift into open-source software used to support its software development community. It is yet another deal that highlights the continued growth of importance of cloud-based software and the Internet of Things within the technology space. Microsoft shareholders, for the most part, already understand that GitHub is not being acquired because of its financial value (the profit it can, or will, generate).

Instead, it is being bought for its platform, with Microsoft hopefully able to lure GitHub users deeper into the paid Microsoft developer environment in a tactful way that does not upset the base. Rather than financial value, this is more about strategy. Investors can draw parallels to the YouTube acquisition by Google (NASDAQ:GOOG) (GOOGL), a deal that has never made Google a dollar of profit but is widely viewed as a major success.

What I found most interesting was the decision to pay for the deal in common stock. While this is, technically, an all-stock transaction, the deal will essentially be cash funded. Microsoft is a rampant purchaser of its own shares, spending $8.359 billion gross, or nearly $2.8 billion per quarter, thus far in its fiscal 2018. There is more than $30 billion remaining on its recently re-upped buyback authorization.

In the deal announcement, Microsoft even announced an acceleration of its planned buybacks ahead of its normally quarterly run rate – dilution from the GitHub deal is expected to be fully offset within six months. The company certainly isn’t hurting for money: Microsoft held $132 billion in cash and cash equivalents on its balance sheet at the most recent quarterly close.

So why not buy out GitHub with cash? There are, after all, costs and distractions associated with running and increasing the share buyback program. It would be easier just to cut a check. GitHub was already looking for a new CEO to replace Chris Wanstrath and venture capitalists would assuredly be looking for a check – this doesn’t look to be a decision made from their end. Perhaps the answer lies in keeping core GitHub employees invested in Microsoft so they do not head for the hills after transaction close.

The deal will make billionaires out of founders PJ Hyett, Chris Wanstrath, and Tom Preston-Werner, with these three controlling roughly half of GitHub today. As this is all stock, it will make them the largest individual holders behind founder Bill Gates and well ahead of current CEO Satya Nadella. Granular details of the GitHub sale are not public, so there might be restrictions on their ability to sell shares and when.

Publicly announced, Wanstrath will be staying on as a Technical Fellow, assisting with strategic software initiatives. The role of the other two, if any, is unknown. I could understand reticence to publicly announce any relationship with Preston-Werner, who had to resign from the CEO role in 2014 following sexual harassment allegations (despite GitHub finding no evidence to support the claims).
Even to me, this seems like a speculative stretch, but I’ve got no other good reasons to point to. I’m not aware of any tax benefits from taking this approach, nor do I think that this is Microsoft speculating its stock will be cheaper to buy back a quarter or two down the line. Hopefully, investors learn more with time on the motivations behind the structure of this acquisition.

As an aside, Industrial Insights, my Marketplace service, is set to raise prices beginning in July to $69 month/$599 annually. Outperformance has been material since inception: 17% of return over the S&P 500. Beyond deep dive financial analysis, the unique value I provide versus peers - tours of company facilities with management, in-person conference coverage, and more - carries a cost. Rate hikes are a necessity, but early members receive the rate they signed up at for the life of their subscription. I've also turned on two week free trials so potential members can try before they buy - no out of pocket obligation is needed for that opportunity. For those interested, now is the time to lock in lower rates.

Disclosure: I/we have no positions in any stocks mentioned, and no plans to initiate any positions within the next 72 hours.

Michael Boyd wrote this article and it expresses his opinions. He said that he haven't receive compensation for it (other than from Seeking Alpha). He have no business relationship with any company whose stock is mentioned in this article.


Jun 07, 2018
About: Microsoft Corporation (MSFT)
Michael Boyd

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